About Me
Hello! I'm Bas de Vreugd, a passionate junior front-end developer with a unique background in game art and 3D modeling. My journey began in the world of 3D design, where I spent several years honing my skills in 3D Studio Max and Unreal Engine, creating immersive environments and captivating assets for interactive experiences.
During this time, I developed a keen eye for detail, a love for aesthetics, and a deep understanding of visual storytelling. Working with tools like Photoshop, Illustrator, and After Effects from the Adobe Creative Suite further expanded my creative abilities, allowing me to craft visually stunning graphics and animations.
Transitioning into front-end development, I found the perfect blend of creativity and technical problem-solving. I am now dedicated to building intuitive, responsive, and engaging websites and applications using HTML, CSS, and JavaScript. I enjoy the challenge of turning design concepts into functional, user-friendly digital experiences.
I'm always eager to learn new technologies and collaborate with others to bring innovative ideas to life. Whether I'm coding a new feature, designing a user interface, or diving into the latest web trends, I'm driven by a passion for creativity and a commitment to continuous growth.
Let's create something amazing together!
sa37
Made for BaconJam. Participants had 1 month to recreate an model ...
Winchester .30-40 Krag
Winchester .30-40 Krag based on the amazing concept of Mykhailo Moskal!\r\nhttps://www.artstation.co...
Oil-Lamp Anton Pieck style
Prop modeling, in the style of Dutch artist: Anton Pieck...
December Challenge Dinusty\'s Empire
Little environment based on a 1 photo, made for Dinusty\'s discord challenge....
Logo, Polyhedron
Logo made for a friends game-engine....